Tuesday, May 12, 2015

Creating Stereoscopic 3D Images

We had to create at least 3 stereoscopic images with Photoshop!  Each one of these is Red/Cyan.

First I went with a cool truck I saw in Japantown


 Next one was our tower from school


A shot in my house


And finally I did the extra bit by giving it a shot in Maya with Stewart!


I really enjoyed doing this honestly, I'd like to give it a shot with more photos in the future.

Tuesday, May 5, 2015

Recreating Cameras and Lights in Maya

So I had to recreate lighting in Maya. I used a photo..


And tried to recreate it.


It could have gone better.
I tried a second one.







Tuesday, April 28, 2015

Monday, April 20, 2015

Outline for Third Term Paper

Comparing two types of practical special effects.

1. Introduction

   a. Practical special effects vs digital special effects
   b. Briefly discuss how they apply to animation and live action

2. Practical special effects in animation
 
   a.  Discuss Batman the Animated Series
   b.  Special effects in this show:  Focusing on after effects
   c.  The most practical special effect: Sparks created by poking wholes in animation sheets and shining a backlight through them.

3.  Practical special effects in live action

   a.  Introduction to John Carpenter's The Thing
   b.  Discussing practical effects in creature design
   c.  Creation of practical creatures in The Thing

4.  The downsides to practical effects vs digital effects

5.  Conclusion
 
   a.  Practical effects will always have their place even when digital effects are much less time consuming and more cost efficient in general.

Saturday, March 28, 2015

Scientific Fact or Cinematic Fiction?

Outer space: Dark.  Expansive.  Full of lasers and explosions.

The tagline for the 1979 science-fiction horror film Alien was "In space no one can hear you scream", an ironic statement coming from Hollywood.  If all the knowledge you had about space was obtained from Hollywood movies you might think the statement is nonsense, as you can almost always hear all sorts of sounds in space.  This is obviously incorrect as far as physics goes, however, Hollywood is not interested in vacuum physics as we can plainly see not just in sound design but also in the sheer number of explosions and fire that occur.

It's obvious why they do this, a completely silent space battle is hardly as entertaining as a bombastic loud spectacle.  The same way we animators have to exaggerate and push poses, film makers and video game designers push and break the laws of physics.  From sounds to explosions and even fire, video games and movies take liberties with the rules of physics in order to make a more entertaining and engaging experience.


Take Star Wars for instance, during one of the final scenes in the movie, in which the rebels attack the Imperial battlestation the Death Star.  We'll start with this scene because it takes the most liberties with vacuum physics:

The loudest vacuum ever.

First, the physics of sound: Sound is carried when air molecules travel through matter and collide with other air molecules.  In the expansive vacuum of space there are very few molecules and they are few and far between, so they have to travel very far and seldom collide, making space silent. Characters inside the Death Star would hear sound because of the vibrations but on the outside all those explosions would be silent.  

Speaking of explosions, there are a lot of them in the Death Star scene.  Some of the rebel ships even catch on fire.  Hollywood likes to treat explosions in space very similarly to how they treat them on Earth (which they also get wrong), as very large fireballs.  In space however there is no oxygen to keep a fire sustained. An explosion would just be a bright silent flash before it gets immediately snuffed out.  Either that or the ship would just break apart.  That said the Death Star attack sequence is one of the most iconic scenes in film, due in no small part to how bombastic and entertaining it is, something it might lose had the filmmakers decided to go for a realistic approach.

A very similar scene is from the video game series Mass Effect.  A series filled with technical jargon so one might get the impression they were taking a somewhat realistic approach, and in some ways they did but in many ways, it falls into the same issues. We'll be taking a look at the large space battle in the third game of the series  It does a few more things correctly than Star Wars did, but not by much:


At first this scene seems like it might aim for realism, but then the lasers start being fired. Sound is the first issue, as again it would be silent.  The explosions at first seem incredibly brief, and there isn't any lasting fire.  However, the longer the scene goes on the more ridiculous it gets, with a ship actually being on fire towards the end.  Again the scene is much more entertaining this way, and oddly enough a few of the moments in space are completely silent, so at least there was an attempt.

This brings us to the Halo series, which also makes a decent attempt at a realistic vacuum, but it fails in an entirely new ridiculous way.  There are a few moments in outer space in the Halo series but we'll be focusing on the situation that occurs on Cairo Station at the beginning of Halo 2.

To understand the physics in this situation, we'll first take a look at exactly what Cairo Station is. Cairo is a space station in geosynchronous orbit around the Earth, named such as it is positioned above the city of Cairo, Egypt.  It's main function in orbit is as an Orbital Defense Platform; It is a Magnetic Accelerator Cannon (MAC), essentially an absurdly huge railgun.

It is quite literally a gigantic gun in space.

In the situation we'll be talking about, Cairo comes under fire and the Master Chief is tasked with defending the station.  At one point he leaves and is outside in the vacuum and basic physics are thrown out.  This small clip highlights the issue:


There are the usual vacuum issues such as explosions and fire in space, though to be fair they did muffle the sound effects, which was a step in the right direction.  With this situation though, we're going to focus on the odd gravity going on here.

Ignoring the fact that when the gun fires the station stays completely in place (I'll give them the benefit of the doubt on that one), there is no force keeping the Chief on the deck.  Even if he jumps he falls back down instead of floating off.  I'll give them the benefit of the doubt again and assume that the because it is the future, that they've found a way to simulate gravity within the station even without centrifugal force (Much like in Alien).  However, there is absolutely no reason that this would apply out in the vacuum of space.  So while Halo gets a few things right, this gravity situation is so absurd that it overwrites it.

Oddly enough, Alien got a few of these things right.  In scenes taking place in a vacuum, the only sounds heard are things that come in direct contact with Ripley's suit, in which you would hear the vibrations.  Another movie that handles vacuums in a realistic way is 2001: A Space Odyssey.  These two films are incredibly engaging so at least some section of Hollywood knows how it's done.

So while it is very possible to make a science fiction movie that is entertaining and engaging while still following the proper laws of physics, it's often much more fun (Not to mention easier, I'm sure that's a big part of it) to just take creative liberties.  Chances are most people will enjoy the film regardless.  It's just fascinating how so many of these films and video games decide to go the general same route with their space battles and generally treat vacuums as if they're still on Earth.  I'm just saying that if they're going to take creative liberties with a scene, they should focus a bit more on the "creative" part of it.

Tuesday, March 17, 2015

Outline For the Second Term Paper

I. Introduction to the physics of vacuums in space.

  a. Discuss the general way space is generally portrayed in movies and video games
  b. Go over the 3 pieces of media that will be discussed in the essay.
      -Star Wars (movie)
      -The "Halo" series (video game)
      -The "Mass Effect" series (video game)
 
II. Star Wars

  a. Go over the general errors about there being explosions and sound in the vacuum of space.
  b. Discuss the Death Star attack sequence

III.  Compare Star Wars to Mass Effect space battle
 
  a. Go over the lengthy space battle in Mass Effect 3
  b. Go over comparisons and differences in execution
  c. Mass Effect planetside fighting

IV.  How Halo 2 does it differently (Also centrifugal force

  a. Overview of Cairo Station
  b. Sound and explosions in Cairo Station
  c. How Halo 2 messes up centrifugal force on outskirts
  d. Briefly compare to Alien (Which gets centrifugal force and sound right)

V. Conclusion

  a. Hollywood often purposefully gets the vacuum physics incorrect in order to make a scene more interesting, much like animators exaggerate.


Monday, March 9, 2015

Reverse Video Reference

We were tasked to attempt to mimic video reference of walk cycles.


It started of simply enough




This weird clown cycle was difficult to emulate


"The Courtney"







Monday, March 2, 2015

Stop Motion Animation of Falling

Pigs are rude.

The first half wasn't so bad, just simple rotations.  For the fall, I held it up with string and had to set the camera to a 10 second hold before it auto took a picture.  It was fun messing with the line of gravity and where to tie the string to get the squirrel to hang in the right direction, but it wasn't perfect. Afterward I had to fix the lighting and make edits in Photoshop.  I'm sure I missed a few things but hopefully the sound effects are entertaining enough.

Tuesday, February 24, 2015

The Laws of Physics in "Friendship is Magic"

Wile E. Coyote is running after the Road Runner, suddenly he seems to be slowing down... he wonders why and looks down... he realizes there hasn't been ground under him for the past 10 seconds. He stops, looks at the camera, and falls.  

In animation we break the laws of physics fairly frequently, and we also break the 4th wall quite a bit. This is usually for the entertainment value or to engage the audience. I find it fun to try and discern which situations in cartoons were meant to be "In universe" and which were just for the sake of the audience...

Enter My Little Pony: Friendship is Magic, a cartoon appearing on the Hub a few years back that garnered a decent following due to the interesting and unique way it handled it's world, characters and situations. It follows Twilight Sparkle and the interactions she has with her friends and the various other characters in the land of Equestria. There are 3 races of ponies that make up Equestria: The Unicorns, the Pegasi, and the Earth Ponies.  They all have their own magical properties but they seem to exhibit physical traits beyond that.  We will be examining what those properties are, and also examining which are in universe solutions and which could be written off as a gag just to be entertaining, if not just "magic".

Now on first glance it may be very easy to write off every situation as "It was magic", but it's exhibited that there are laws of physics present in the world of Equestria. This image is proof that there are laws of physics in the world of Equestria and understanding this we can make conclusions about the way things work there. We'll use it as a starting point for our first theory, which involves exploring the Pegasus race and gravity.



The equations Twilight is studying in the image above are legitimate scientific equations for determining time dilation.  Time dilation is dependent on gravity, therefore assuming the equations are accurate, we can posit that gravity in Equestria works the same way it does in our world. Yet a lot of very odd gravity related things occur in the show, so how can we explain these?

Odd things such as this well known instance where one of the characters, a pegasus named Fluttershy, falls off a cloud and is in free fall for approximately 12 seconds (with a commercial break...but we'll write that off as nothing).  Just inches away from her hitting the ground she's saved by a swarm of butterflies. The butterflies are just slightly off the ground and there's so little inertia that she stays airborne.


There are several ways to explain this. Perhaps mass works differently than it does in our world, maybe her crazy long hair created enough wind resistance that she was falling slower than it seemed or maybe it was just a particularly windy day.  I speculate, however, that pegasi have hollow bones and are generally lighter in order to aid their flight.  Here's another example to back up my claim.

Let's take Daring Do, an Indiana Jones style character, as she explores an ancient temple. Upon finding the relic she was searching for and grabbing it, lava begins filling the room and she attempts to balance on a platform as it raises up to a hole in the ceiling.  Upon reaching the hole a burst of steam erupts and she flies upward with unnatural force.


If Gravity is the same in our worlds a full grown horse would not be blown miles into the sky by a single burst of steam. She isn't flapping her wings as one of them is broken in this scene. We have to assume she is very light.  One more example:


In this scene, the friendly southern character Applejack is coerced by a pegasus named Rainbow Dash to use a seesaw to launch her into the air to help with her stunt flying.  After missing a few times she hits the mark and Rainbow Dash goes flying off into oblivion.  Rainbow was knocked down at the time so she was not flying, it was all the force of the seesaw.  Assuming they are both around the same weight and energy transfers as we would expect it to, she should not have gone far past the tower.  Applejack does not appear to be made of Element-118 and their body sizes don't differ all that much, so Rainbow Dash must simply weigh far less.  Perhaps this also explains why Pegasi are the only race able to stand on clouds (Other races need a spell in order to be able to stand on them).

Some days you just can't win.

While were on the subject of conservation of energy, it doesn't always apply in the world of Equestria. There's an incident where Twilight is bouncing on rocks, and at points where she should very clearly be losing momentum and height she keeps going.
Energy and force have also been shown to work in reverse, as it is with the Pegasus produced sonic boom.  Rainbow Dash, who claims to be the "Fastest Thing in Equestria" attempts to do what no other pony could do, fly so fast as to create a sonic boom, or in her case a "Sonic Rainboom". It sounds fine enough for animation but then you get to the scene itself:


Here we can see the vapor cloud and condensation cone start to appear... yet she hasn't even broken the sound barrier at this point. These are usually seen when atmospheric water is quickly condensed due to the shock waved associated with supersonic speed.  It gets even stranger, as she fails the first attempt to even get that far.  She gets shoved back as if she hit a net.  This would not happen. If you fail to break the sound  barrier you will just keep going, There is no giant force that will suddenly push you away as if you're trying to enter Earth's atmosphere.  

These characters go through a lot of gravitational and inertial pressure, it must be magic!...  Either that or these ponies are made of some unknown malleable substance that has yet to even be discovered... Speaking of that...


Let's talk about squash and stretch and the general insane malleability of these characters.  I theorize that the stretchy nature of these characters is a part of the universe and their bodies and not just an animation trick.  The squash and stretch in this show hangs for far more frames than it normally would and is noticed by other characters and not just the audience.  In this image below the character Pinkie Pie holds this pose for an entire sentence.


But then again there are other things going on with her...

Yeah...

They aren't just visually malleable though, their speed and strength tends to change from scene to scene. Take for example Big Macintosh, an earth pony.  The earth pony race is generally shown to be fairly powerful but in one scene he can be shown struggling with a single cart and in another scene he's dragging a house behind him with very little apparent effort.


And another example with Rainbow Dash, the "Fastest thing in Equestria", she is shown to indeed be faster than any other pony in the land. However, in one particular instance, she is trying to get away from Pinkie Pie (who is slowly bouncing after her, Pepe Le Pew style), Dash is speeding around seemingly going mile long lengths in seconds, yet every time she stops Pinkie Pie is right next to her.  However, you could make a case for breaking the 4th wall here, as Pinkie Pie is a character known for doing that.


Speaking of alternative ideas, my theories aren't without issues, there are places where the theories of physics simply don't apply, this is a show where "magic" is a property after all.  I said earlier that gravity generally followed the laws of our world and this is why I believe pegasi are generally lighter than the other races.  Gravity generally functions in Equestria... but sometimes:

It doesn't.

A second point against that same theory is the idea that only Pegasi can stand on clouds. 90% of the time it is stated that no other races can physically interact with clouds, yet there is one moment in which most of the main cast was saved by a cloud as they are falling. A single incident that breaks a huge rule established earlier:


My Little Pony: Friendship is Magic bends and breaks the laws of physics, not only the physics of our world but of it's own established laws of physics, in order to engage and entertain the audience.  Some might say that a cartoon's universe should stick rigidly to the boundaries it set up and for the most part I agree, but I don't see the harm in aiming for the absurd, much like the cartoons of the past.  Wile E. Coyote walked off a cliff and didn't fall until he noticed he was walking on air. That is something I had not seen in a long time, and I watch a lot of modern cartoons, yet here it is once again.  The physics in Friendship is Magic depend on what it wants it's audience to feel. This is a show that established a single character as being able to break the 4th wall on a whim, while also engaging it's audience when something resembling real world physics are happening. It's an impressive blend if nothing else.

Tuesday, February 17, 2015

Laws of Physics within "Friendship is Magic" - Outline

The Laws of Physics in Friendship is Magic

I.  Introduction

     a.  Introduce the show
     b.  Thesis -  The physics in Friendship is Magic push the boundaries of not only physics but also of logic and reason to the absurd to engage and entertain the viewer.

II.  Gravity/Mass may or may not Apply

     a.  The mass of objects/characters fluxuates - Characters will suddenly appear to weigh very little to suit the situation
     b.  Characters in freefall can be stopped by objects that normally would not stop them, a cloud for example (and can sometimes be stopped by nothing at all!)
     c.  Occasionally gravity won't effect a character unless they acknowledge it (In the stylings of Wile E. Coyote)

III.  Characters Physical Appearance and Personal Traits are Malleable Depending on the Situation

     a.  Physical Appearance -  Characters bodies stretch and deform beyond all reason, but still clearly in universe and not just an animation smear.
     b.  Physical Traits -  The speed and strength of a character can change for comedic effect - Such as suddenly being able to pull an entire house for a scene or somehow moving extremely quickly beyond the camera.

IV.  Exaggerated Paths of Action

     a.  Characters moving extremely quickly in the air can instantly change direction, ignoring inertia
     b.  Objects/characters will continue moving or bouncing without losing momentum or height

V.  Competing hypothesis
     a.  Scientific theories show up in the show (Usually in the background, equations included), showing there is a mathematical basis for the way physics generally work, or should work, in the universe
     b.  Many times characters in freefall cannot stop themselves and need actual physical intervention to avoid death

VI.  Conclusion
     a.  Ignoring all the magical properties that are intertwined in Friendship is Magic's universe, even some of the supposed "non-magical" characters do very....interesting things will the laws of physics
     b.  The show breaks the 4th wall frequently
     c.  Friendship is Magic breaks the real laws of physics frequently, and even some of it's own established laws in order to create a more entertaining experience

Tuesday, February 10, 2015

Thursday, February 5, 2015

Sunday, February 1, 2015

Shooting Video Reference

A breakdown of the "4th Down at Half Time" rule:


And the video it came from:


Tuesday, January 27, 2015

Mini-Portfolio

Hello! My name is Jon Mandel. I'm an Animation/Illustration major preparing to go into my BFA year.  My focus is on animation, and I'm looking into doing storyboards, though I do enjoy rendering on the side.  This semester I'm taking 118 (storyboarding) and 128B, along with physics of animation and a general film class.

Here's some of my work.

This is a rendering I did for 113A a little while ago, it was more or less the first painting I did:


These are a few car paintings I did for my portfolio:


And finally this was my short animation test for 114:




Saturday, January 24, 2015

FIRST POST

Alright! Let's get some physics studies going.  I'll edit the layout a bit later.